Sins of a Solar Empire

There are a LOT of games every year. The supply of games vastly outstrips my ability to pay and my ability to play all of them or even a lot of them.

image of item at Amazon.com

"Sins of a Solar Empire Collectors Edition" (Stardock)

As a result, my decision to purchase new games is painful. I have to really want a game to buy it. I have to have heard a lot of good things about it, be in the mood for that style of game and almost always, I have to have played and liked the demo.

All these conditions were true for Sins of a Solar Empire. I played the heck out of the demo a few months back and I have been in an extended strategy game phase this summer. I finished Company of Heroes, got to the final level of Dawn of War 2, and played a long scenario of Civilization 4.

So in July, I finally bit the bullet and bought the Game of the Year edition. The game was offered as a download from Stardock's ESD system Impulse but it was cheaper on Amazon so I actually bought the physical game.

I waited patiently for the mail. Excitedly installed it from DVD. (Where I learned that the license key is only good once. I cannot ever resell the game.)

I jumped into my first trial game. Remembered the basics (it had been months since I played the demo) and then I started over on my first real game.

Only to get bored after getting a few hours into it. I am sad to say that I am over Sins. I heard great things about it. People rave about it as a hard-core gamer's game. But it just didnt do much for me.

This is a game designed for playing with friends and I wanted a single player game. I just dont like games without a story (with the exception of Civ4). Im also finding that I only like a handful of real-time strategy games. More often than not, when I want to play a "strategy" game, I want to play a turn-based game.

Oh well. My filter for buying games means that this kind of disappointment almost never happens but I like to support small developers so my $40 is not a complete waste. On to the next one.

Leave a comment

There are two ways to leave a comment:

  1. Enter a name and valid email and then answer the Captcha. (Email is not shown.)
  2. Users with accounts should ignore the Captcha but click “preview” to sign in.

One can create an account on this blog (Movable Type) or use authentication from several other sources, including OpenID, LiveJournal, Vox or TypeKey.