I just finished Red Dead Redemption.
"Red Dead Redemption"
I played the game in spurts over about 6 months and it was clearly my game of the year for 2010 for two reasons: the experiences and the story.
I have never really like Rockstar games before. Bully was ok but got boring. GTA4 was not for me: I have no desire or fantasies about stealing cars or stip clubs or drug dealing. The final straw in that game was Internet dating and in-game email; Email is my real job not a video game.
On the other hand, RDR's look into the west and a glimpse of our own US history was fascinating and kept me coming back for more.
Experiences
Almost all games are either fantasy or science fiction with a few modern-day soldier stories here and there. A game set in the USA around 1900 makes for a unique and memorable experience.
I hear a growl. I turn around just as a cougar knocks me off my horse and mauls me. The sounds of nature in this game are everywhere and the land is alive with animals. Howling wolves, rattling snakes, snarling foxes, roaring bears, crying birds.
I am walking my horse through a light snow. His hoofs crunch on the ground as we climb an incline. I look out over a scenic valley landscape and savor the moment in the chill air.
I am following a narrow trail. We climb up out of the woods and I hear a rushing of water ahead. Soon we are walking along a running river, water droplets blur my vision. I want to go for a swim!
I am riding through the desert. I hear a coyote in the distance. The wind rustles the trees nearby as the sun sets on the horizon, turning the land orange and bronze.
For a game about shooting, RDR is unforgettable for the quiet moments of riding a horse through a virtual landscape. Lots of games have nice graphics but I kept coming back to this game for the scenery. The virtual world seems alive and provokes the strongest reaction I have ever had to a game.
Story
As I finished this game, I realized that it is just about the only game I can think of with a real story. A story that asks quests and provokes the mind to think.
Video game stories come in three flavors: kill everything you see with laser beams OR kill everything you see with assault rifles OR kill everything you see with a sword. That is pretty much all you get in a video game with the possible exception of jumping around or climbing on things. Not so with RDR.
The story in this game raises very serious issues about violence, guns, and the role of government and law enforcement. While the game play is still guns and shooting, the narrative adds an element of unease to the experience as it questions the myth of cowboys and Westerns. While the scenery kept me coming back, the story was uncomfortable enough to make me want to stop playing.
This game takes the simplistic shine off of US history. The rebels are sleazy. The police are criminal. While bears can be avoided, you cant hide from the dangers from other people and people are doing terrible things to each other. Just about everyone you meet in this game is someone you would rather not know, especially the government officials.
Although there is a ton of killing in the game, the narrative asks questions about its own game elements, about the role of violence and the nature of man. Poignant stuff given the headlines today about shootings in Arizona.
Guns dont keep people safe and the people that live by the gun, die by the gun. It is not a new theme but it is an unfashionable one in this day. We take our safety for granted in the US today but what if you couldn't? This game really points out how good we have it and gives some insight into our past and the lives many people live today in other countries.
What do people do when there is no law to protect them or the law is arbitrary?
What is the role of government?
What separates a soldier or policeman from an outlaw?
The game raises troubling questions with simple experiences: You are riding down an isolated road. You come to a broken wagon with a family inside. What do you do?
Stop and help them?
Ride past and ignore their pleas?
Stop and rob them?
Stop and rob them after raping and murdering them?
I like to think that most people would stop and help but out of 100 people, all of those choices are going to happen. This is the basic mechanism of the game and its look into history.
If people can do anything, what will they do? If there were no witnesses and no repercussions, what would you do?
I keep coming back to this question. What would life be like without our rule of law, without banks to hold your wealth, without information to catch criminals?
The Green River Killer murdered over 50 women before being caught. The value of life changes when it is so easy to steal. One is more thankful for each day of peace.
The other big theme is one of redemption which goes along with the theme of violence and society. That theme is less personal to me but it leads to quite an ending. This is a hollywood movie the way they used to make them a generation ago. American's today dont like to think about consequences, limitations or choices: we assume that we can have it all and that we deserve it all. Not so here and that makes the game, especially the ending, unsettling. Everyone does not walk off into the sunset singing.
If you play one game, experience this one. Rockstar has done a great job of holding a mirror up to our own history and forcing us to look at what we see there. Something more people in more contexts ought to be doing.













